eLearning

**Effective Practice with e-Learning**
Link to ACOT ppt [| e-learning.pdf] What is e-learning? Defined as ‘learning facilitated and supported through the use of information and communications technology’ Effective practice with e-learning can be based on the same criteria as judgments about effective practice in learning generally: " engage learners in the learning process " encourage independent learning skills " develop learners’ skills and knowledge " motivate further learning
 * Connectivity – access to information is available on a global scale
 * Flexibility – learning can take place any time, any place
 * Interactivity – assessment of learning can be immediate and autonomous
 * Collaboration – use of discussion tools can support collaborative learning beyond the classroom
 * Extended opportunities – e-content can reinforce and extend classroom-based learning
 * Motivation – multimedia resources can make learning fun

Learning situations which: Examples [| teacher+matrix+elearning.doc] [| curriculum Mark Traedwell.doc]
 * enable students to take action on real projects of concern to themselves or society
 * have opportunities for student choice
 * have opportunities for challenge or risk taking
 * are fun, relevant, and engaging
 * relate to students’ needs and level (were differentiated).
 * students planning healthy food menus, budgeting, or designing games for a school camp
 * students designing and performing a school production and organising marketing for this production
 * students exploring new options for their overcrowded school bus service, and working with the local council to develop solutions
 * junior students researching local playgrounds and presenting a submission on improvements to the local council
 * students writing, designing, and making books to be transported to an overseas school that lacked resources
 * students engaging in science fair projects
 * students engaging in environmental projects such as designing areas of the school grounds to make them more appealing.